| Culture Books |
1. Dark Ages II: When the Digital Data Die 2. Technology and Society 3. CyberEthics 4. Mondo 2000: A User's Guide to the New Edge : Cyberpunk, Virtual Reality, Wetware, Designer Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, an 5. A Companion to Digital Humanities (Blackwell Companions to Literature and Culture) 6. When Computers Were Human 7. Cyberdemocracy: Technology, Cities and Civic Networks 8. Dark Hero of the Information Age: In Search of Norbert Wiener The Father of Cybernetics 9. Blogging Quick & Easy: A Planned Approach to Blogging Success 10. User: InfoTechnoDemo (Mediawork Pamphlet)
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Evolving Solutions Awarded Platinum Novell Partnership Status -- Positions to Meet Growing LINUX Open Source Needs Evolving Solutions, data on demand and storage virtualization expert, is helping customers reduce costs and tighten security by migrating to LINUX as the operating system of choice. [PRWEB Aug 18, 2005]
High-definition Videodiscs: The Route to a Single Standard The market may not want another format war, unless the alternative is less desirable.
Apple and Intel: A Few Predictions PC World -... There won't be news of non-Apple PCs that run Mac OS X at all. And Apple won't take any steps to make that possible, at least in the short term. ...
Intel's 955X Dual-Core Chipset Better For Business Users Than NVidia's nForce4 With dual core processing support, a faster DDR2 controller, more PCI-Express lines, RAID5 and Active Management, Intel clearly threw in everything it had in the design of its latest high-end chipset. But does the 955X really cut it vis-à-vis its ambitious specs?
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| Books - Digital Business & Culture -
Culture |

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Dark Ages II: When the Digital Data Die
Authors: Bryan Bergeron. Paperback, 336 pagesPublisher: Pearson Education Publication Date: 2001-09 Edition: 1st Reviews :

Author shows why our data is at far greater risk than we've ever imagined, and envisions a frightening future, where so much critical information is lost that civilization itself could collapse. Bergeron examines how we're storing our most precious data. Softcover. ...
$24.99
New Price: $0.98
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Technology and Society
Authors: Jan Harrington. Paperback, 296 pagesPublisher: Jones & Bartlett Publishers Publication Date: 2008-08-21 Edition: 1 Reviews :

Technology and Society provides a broad, balanced perspective on the impact of technology on global society since the beginning of the industrial revolution. Its organization reflects the many facets of our world that have felt the effects of technology; economics, government, the arts, and interpersonal communications. Discussion of the many technology issues of today - particularly privacy and society - appear in every chapter as they relate to the topics at hand. Throughout the text readers will find hundreds of Web links and references to additional material. Things to Think About sections appear at the end of each chapter and urge students to think and write critically about a variety of technological topics. Ideal for use in numerous courses taught throughout the Computer Science curriculum, Technology and Society will help students turn outward from their technical studies and look at technology from a global perspective....
$54.95
New Price: $35.76
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CyberEthics
Authors: Terry Halbert. Elaine Ingulli. Paperback, 304 pagesPublisher: South-Western College/West Publication Date: 2004-04-28 Edition: 2 Reviews :

This unique textbook provides a framework for discussing ethical dilemmas related to today's computer technology and the Internet. Each chapter begins with a case study, based on an actual legal or business scenario. Interdisciplinary readings, questions, and exercises, written and Internet, help students develop a more complete understanding of the material. This book is appropriate for Business Law, Information Systems, Management, and Ethics course areas....
$58.32
New Price: $25
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Mondo 2000: A User's Guide to the New Edge : Cyberpunk, Virtual Reality, Wetware, Designer Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, an
Authors: Rudy Rucker. R. U. Sirius. Queen Mu. Paperback, 320 pagesPublisher: Perennial Publication Date: 1992-11 Edition: 1st Reviews :

An introduction to the coming revolution in art, technology, media, chemistry, science, and music discusses amino chemistry, manotechnology, high-tech paganism, teledildonics, and more. $75,000 ad/promo....
$25
New Price: $5.94
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A Companion to Digital Humanities (Blackwell Companions to Literature and Culture)
Authors: Paperback, 640 pagesPublisher: Wiley-Blackwell Publication Date: 2008-03-07 Reviews :

This Companion offers a thorough, concise overview of the emerging field of humanities computing.
- Contains 37 original articles written by leaders in the field.
- Addresses the central concerns shared by those interested in the subject.
- Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving.
- Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.
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$49.95
New Price: $39.07
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Short News |
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Linksys' Skype Phone Despite the rumors about Skype being purchased or done in by competitors, it appears that Linksys thinks Skype will be around for at least a little while longer. Tim Higgins previews the upcoming CIT200 Cordless Internet Telephony Kit.
The Lamest of the Lame Game Characters Every great party seems to draw at least one lame invited or uninvited guest, and the world of video games is not an exception. Surprisingly, some of the lamest game characters we've seen have sprung from the creative loins of the biggest game franchises.
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When Computers Were Human
Authors: David Alan Grier. Paperback, 424 pagesPublisher: Princeton University Press Publication Date: 2007-08-27 Reviews :
Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers. ...
$22.95
New Price: $11.2
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Cyberdemocracy: Technology, Cities and Civic Networks
Authors: Tsagarousianou. Paperback, 208 pagesPublisher: Routledge Publication Date: 1998-02-03 Edition: 1 Reviews :
Cyberdemocracy is a study of the potential for "electronic democracy" through the examination of case studies in US and European cities and civic projects. It aims to strike a balance between enthusiastic and dismissive approaches to "electronic democracy." The authors consider the impact of new technology with regard to the history of broadcasting and communications technology--in particular, the ways in which the principles and requirements of public service and universal access will, or will not be maintained. This is a vigorous contribution to a vital debate about the state of democracy and the impact of communications technology. It will be essential reading for both students and policy makers....
$47.95
New Price: $39.93
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Dark Hero of the Information Age: In Search of Norbert Wiener The Father of Cybernetics
Authors: Flo Conway. Jim Siegelman. Paperback, 464 pagesPublisher: Basic Books Publication Date: 2006-08-28 Reviews :
Child prodigy and brilliant MIT mathematician, Norbert Wiener founded the revolutionary science of cybernetics and ignited the information-age explosion of computers, automation, and global telecommunications. His best-selling book, Cybernetics, catapulted him into the public spotlight, as did his chilling visions of the future and his ardent social activism.Based on a wealth of primary sources and exclusive access to Wiener’s closest family members, friends, and colleagues, Dark Hero of the Information Age reveals this eccentric genius as an extraordinarily complex figure. No one interested in the intersection of technology and culture will want to miss this epic story of one of the twentieth century’s most brilliant and colorful figures. ...
$17.95
New Price: $4.69
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Blogging Quick & Easy: A Planned Approach to Blogging Success
Authors: Tom Masters. Perfect Paperback, 150 pagesPublisher: Orion Wellspring, Inc. Publication Date: 2007-08-10 Edition: 1st Reviews :

The first blogs appeared only a few years ago; today there are over 50 million blogs and counting. Blogs are being used by political candidates to debate issues, by consumer advocates to evaluate products and services, by writers and artists to communicate with their audiences and by individuals to share their everyday experiences. In this lively and informative introduction to blogging, Tom Masters takes you step-by-step through the process of planning, building and managing your blog. In Blogging Quick & Easy, you will discover: How others are using blogs How blogs work and the different types of blogging tools Blog writing techniques that attract readers Tips to help you reach more readers How to track and measure your readership How you can earn income from your blog Blogging is a powerful new way to communicate your ideas to a large audience. But it takes careful planning and management to realize the potential of this new medium. Blogging Quick & Easy helps you understand and apply proven techniques to make your blog stand out from the crowd....
Best Price: $18.95
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User: InfoTechnoDemo (Mediawork Pamphlet)
Authors: Peter Lunenfeld. Paperback, 172 pagesPublisher: The MIT Press Publication Date: 2005-08-01 Reviews :

In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video games, book design, "techno-masturbation," The Matrix, and life extension diets. "Readers will have to determine for themselves," he writes, "if this range is symptomatic of pluralism or promiscuity." User illuminates the patterns and repetitions that link—for example—nanotechnology to electronic music, artist/archivist Harry Smith to architect/superstar Rem Koolhaas, Pontiacs to open source software. And User offers a reading experience that is more vivid than most: Mieke Gerritzen's bold visuals create a book that is also a designed object—a compact matrix of words and image as potent as a smart bomb. User is not a manifesto. Lunenfeld means these essays—which were written originally for the international magazine artext—to be translator utilities, bridging the gap between the art world and the design establishment, between journalism and the seminar room. Pondering the "permanent present" of today's visual culture, Lunenfeld blames the twenty-first century's inability to imagine the future on a movie and an interface: the too-influential aesthetic of Blade Runner and the ubiquitous desktop of nested files, icons, trash cans, and cascading windows, he argues, have become impediments to our thinking beyond the present. Lunenfeld writes about Euro-Disney, Matthew Barney, the VHS pornucopia that killed off Betamax, the computer as a "solitude enhancement machine," our embarrassing Y2K hysteria (when TEOTWAWKI—The End of the World As We Know It—didn't happen), and other faces of what he calls "that overwhelming diversity which for lack of a better term we call the present."...
$25.95
New Price: $8.949999999999999
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Computers & Internet News |
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ABS Chooses NVIDIA GeForce 6 Series for Ultimate Gaming Systems ABS announced today that it has chosen the NVIDIA GeForce 6 Series of graphics processing units (GPUs) as the default GPU in its Ultimate Gaming Series
Runaway bride enlists company to pitch proposal for TV movie about her life (The Detroit News Online: Eats & Drinks)
Palm Addict 5-6-7 Sammy's 5 minute podcast, 6 years of PalmAddict, and... all the best for year 7 from your friends at 1src!
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