| Culture Books |
1. Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion 2. Smart Mobs: The Next Social Revolution 3. Being Digital 4. The Truth About Profiting from Social Networking (Truth About) 5. The Rise of the Network Society (New Edition) (The Information Age: Economy, Society and Culture Volume 1) (Vol 1) 6. Final Cut Pro 6 For Digital Video Editors Only 7. Real Digital Forensics: Computer Security and Incident Response 8. Synthetic Worlds: The Business and Culture of Online Games 9. The Cult of the Amateur: How blogs, MySpace, YouTube, and the rest of today's user-generated media are destroying our economy, our culture, and our values 10. How Computer Games Help Children Learn
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Calling all computers Ukiah Daily Journal, CA -... Sweeney said that only Microsoft Windows-based computers are wanted, since there is no established market for old Apple Macintosh equipment. ...
AOL Live With Video Search New search product and enhanced video player are part of the move from walled garden to public portal.
The War on Game Pirates Videogame copy protection that jams your CD drive? Welcome to the 21st Century.
Creative Introduces Its New MP3 Player: Zen Neeon Pint-sized 5GB MP3 player that offers changeable Creative Stik-on™ decorative skins
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| Books - Digital Business & Culture -
Culture |

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Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion
Authors: Hal Abelson. Ken Ledeen. Harry Lewis. Hardcover, 384 pagesPublisher: Addison-Wesley Professional Publication Date: 2008-06-16 Edition: 1 Reviews :
“If you want to understand the future before it happens, you’ll love this book. If you want to change the future before it happens to you, this book is required reading.” –Reed Hundt, former Chairman of the Federal Communications Commission “There is no simpler or clearer statement of the radical change that digital technologies will bring, nor any book that better prepares one for thinking about the next steps.” –Lawrence Lessig, Stanford Law School and Author of Code and Other Laws of Cyberspace “Blown to Bits will blow you away. In highly accessible and always fun prose, it explores all the nooks and crannies of the digital universe, exploring not only how this exploding space works but also what it means.” –Debora Spar, President of Barnard College, Author of Ruling the Waves and The Baby Business “This is a wonderful book–probably the best since Hal Varian and Carl Schultz wrote Digital Rules. The authors are engineers, not economists. The result is a long, friendly talk with the genie, out of the lamp, and willing to help you avoid making the traditional mistake with that all-important third wish.” –David Warsh, Author of Knowledge and the Wealth of Nations “Blown to Bits is one of the clearest expositions I’ve seen of the social and political issues arising from the Internet. Its remarkably clear explanations of how the Net actually works lets the hot air out of some seemingly endless debates. You’ve made explaining this stuff look easy. Congratulations!” –David Weinberger, Coauthor of The Cluetrain Manifesto and Author of Everything Is Miscellaneous: The Power of the New Digital Disorder. “Blown to Bits is a timely, important, and very readable take on how information is produced and consumed today, and more important, on the approaching sea change in the way that we as a society deal with the consequences.” –Craig Silverstein, Director of Technology, Google, Inc. “This book gives an overview of the kinds of issues confronting society as we become increasingly dependent on the Internet and the World Wide Web. Every informed citizen should read this book and then form their own opinion on these and related issues. And after reading this book you will rethink how (and even whether) you use the Web to form your opinions…” –James S. Miller, Senior Director for Technology Policy and Strategy, Microsoft Corporation “Most writing about the digital world comes from techies writing about technical matter for other techies or from pundits whose turn of phrase greatly exceeds their technical knowledge. In Blown to Bits, experts in computer science address authoritatively the practical issues in which we all have keen interest.” –Howard Gardner, Hobbs Professor of Cognition and Education, Harvard Graduate School of Education, Author of Multiple Intelligences and Changing Minds “Regardless of your experience with computers, Blown to Bits provides a uniquely entertaining and informative perspective from the computing industry’s greatest minds. A fascinating, insightful and entertaining book that helps you understand computers and their impact on the world in a whole new way. This is a rare book that explains the impact of the digital explosion in a way that everyone can understand and, at the same time, challenges experts to think in new ways.” –Anne Margulies, Assistant Secretary for Information Technology and Chief Information Officer of the Commonwealth of Massachusetts “Blown to Bits is fun and fundamental. What a pleasure to see real teachers offering such excellent framework for students in a digital age to explore and understand their digital environment, code and law, starting with the insight of Claude Shannon. I look forward to you teaching in an open online school.” –Professor Charles Nesson, Harvard Law School, Founder, Berkman Center for Internet and Society “To many of us, computers and the Internet are magic. We make stuff, send stuff, receive stuff, and buy stuff. It’s all pointing, clicking, copying, and pasting. But it’s all mysterious. This book explains in clear and comprehensive terms how all this gear on my desk works and why we should pay close attention to these revolutionary changes in our lives. It’s a brilliant and necessary work for consumers, citizens, and students of all ages.” –Siva Vaidhyanathan, cultural historian and media scholar at the University of Virginia and author of Copyrights and Copywrongs: The Rise of Intellectual Property and How it Threatens Creativity “The world has turned into the proverbial elephant and we the blind men. The old and the young among us risk being controlled by, rather than in control of, events and technologies. Blown to Bits is a remarkable and essential Rosetta Stone for beginning to figure out how all of the pieces of the new world we have just begun to enter–law, technology, culture, information–are going to fit together. Will life explode with new possibilities, or contract under pressure of new horrors? The precipice is both exhilarating and frightening. Hal Abelson, Ken Ledeen, and Harry Lewis, together, have ably managed to describe the elephant. Readers of this compact book describing the beginning stages of a vast human adventure will be one jump ahead, for they will have a framework on which to hang new pieces that will continue to appear with remarkable speed. To say that this is a ‘must read’ sounds trite, but, this time, it’s absolutely true.” –Harvey Silverglate, criminal defense and civil liberties lawyer and writer Every day, billions of photographs, news stories, songs, X-rays, TV shows, phone calls, and emails are being scattered around the world as sequences of zeroes and ones: bits. We can’t escape this explosion of digital information and few of us want to–the benefits are too seductive. The technology has enabled unprecedented innovation, collaboration, entertainment, and democratic participation. But the same engineering marvels are shattering centuries-old assumptions about privacy, identity, free expression, and personal control as more and more details of our lives are captured as digital data. Can you control who sees all that personal information about you? Can email be truly confidential, when nothing seems to be private? Shouldn’t the Internet be censored the way radio and TV are? Is it really a federal crime to download music? When you use Google or Yahoo! to search for something, how do they decide which sites to show you? Do you still have free speech in the digital world? Do you have a voice in shaping government or corporate policies about any of this? Blown to Bits offers provocative answers to these questions and tells intriguing real-life stories. This book is a wake-up call to the human consequences of the digital explosion. Preface xiii Chapter 1: Digital Explosion: Why Is It Happening, and What Is at Stake? 1 Chapter 2: Naked in the Sunlight: Privacy Lost, Privacy Abandoned 19 Chapter 3: Ghosts in the Machine: Secrets and Surprises of Electronic Documents 73 Chapter 4: Needles in the Haystack: Google and Other Brokers in the Bits Bazaar 109 Chapter 5: Secret Bits: How Codes Became Unbreakable 161 Chapter 6: Balance Toppled: Who Owns the Bits? 195 Chapter 7: You Can’t Say That on the Internet: Guarding the Frontiers of Digital Expression 229 Chapter 8: Bits in the Air: Old Metaphors, New Technologies, and Free Speech 259 Conclusion: After the Explosion 295 Appendix: The Internet as System and Spirit 301 Endnotes 317 Index 347 ...
$25.95
New Price: $12.87
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Smart Mobs: The Next Social Revolution
Authors: Howard Rheingold. Paperback, 288 pagesPublisher: Basic Books Publication Date: 2003-10-15 Reviews :
Smart Mobs takes us on a journey around the world for a preview of the next techno-cultural shift. The coming wave, says Rheingold, is the result of super-efficient mobile communications-cellular phones, wireless-paging, and Internet-access devices-that will allow us to connect with anyone, anytime, anywhere. Rheingold offers a penetrating perspective on the new convergence of pop culture, cutting-edge technology, and social activism. He also reminds us that the real impact of mobile communications will come not from the technology itself but from how people use it, resist it, and adapt to it....

$16.95
New Price: $7.52
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Being Digital
Authors: Nicholas Negroponte. Paperback, 272 pagesPublisher: Vintage Publication Date: 1996-01-03 Edition: 1 Reviews :

In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax. "Succinct and readable. . . . If you suffer from digital anxiety . . . here is a book that lays it all out for you."--Newsday....

As the founder of MIT's Media Lab and a popular columnist for Wired, Nicholas Negroponte has amassed a following of dedicated readers. Negroponte's fans will want to get a copy of Being Digital, which is an edited version of the 18 articles he wrote for Wired about "being digital." Negroponte's text is mostly a history of media technology rather than a set of predictions for future technologies. In the beginning, he describes the evolution of CD-ROMs, multimedia, hypermedia, HDTV (high-definition television), and more. The section on interfaces is informative, offering an up-to-date history on visual interfaces, graphics, virtual reality (VR), holograms, teleconferencing hardware, the mouse and touch-sensitive interfaces, and speech recognition. In the last chapter and the epilogue, Negroponte offers visionary insight on what "being digital" means for our future. Negroponte praises computers for their educational value but recognizes certain dangers of technological advances, such as increased software and data piracy and huge shifts in our job market that will require workers to transfer their skills to the digital medium. Overall, Being Digital provides an informative history of the rise of technology and some interesting predictions for its future....

$13.95
New Price: $1.5
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The Truth About Profiting from Social Networking (Truth About)
Authors: Patrice-Anne Rutledge. Paperback, 224 pagesPublisher: FT Press Publication Date: 2008-05-31 Reviews :
“An essential, enlightening guide to an area rapidly expanding beyond garish MySpace pages into an essential business component. This is a vital reference at just the right time!” Mark A. Kellner, “On Computers” Columnist, The Washington Times "Smart business people are using social networking to support their marketing and overall business strategies. But it is hard to do it right without understanding both social networks and the community norms you’ll find there. Rutledge’s book not only gives smart advice on how to navigate those waters, but does so with examples that are easy to understand and translate for use in your business." Jason Falls, Social Media Explorer Blog "This book could help your business make money and sales using social networking. From using MySpace and Facebook to using an internal social networking system, it covers it all." Linda Roeder, Social Networking Weblog, and Personal Web Pages Guide, About.com "Social media takes community effort. As such, networking is of utmost importance on social networking sites. To become a successful contributor, you need to be a team player. Don't be afraid to reach out to anyone, big or small. Making that connection and maintaining that connection is critical; everything else will fall into place from there. Rutledge uncovers all the necessary skills to use these tools in this easy-to-understand book." Tamar Weinberg, Techipedia "Using online social networks for business and professional advancement requires more than just understanding the technology. Social networks are all about human interaction. This book provides numerous examples, ample advice, and easy-to-follow guidelines for those looking to navigate the previously uncharted waters of technology-enabled social networking." Amanda G. Watlington, Ph.D., A.P.R., Owner, Searching for Profit "With The Truth About Profiting from Social Networking, Rutledge provides deep insights into social networking and how to profit from its proper usage, both financially and in your career." Allen Stern, Editor, Center Networks "There is a right way and a wrong way to use social networks. Rutledge uncovers these truths and makes understanding the difference between them clear so you can achieve success and avoid failure." Jason Bean, Blogger, b5media Facebook, LinkedIn, YouTube, & beyond: “social network” your way to success, step by step! • The truth about using social networks to supercharge your career • The truth about building your business through social networks • The truth about social networking privacy, safety, and security This book reveals 50 Proven Social Networking Principles and bite-size, easy-to-use techniques that work Social networking is one of today's hot topics, and its popularity is predicted to grow over the next decade. An integral part of the Web 2.0 strategy of online collaboration, social networks are enabling millions of people to make the most of online connections and social networking strategies. ...
$18.99
New Price: $11.37
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The Rise of the Network Society (New Edition) (The Information Age: Economy, Society and Culture Volume 1) (Vol 1)
Authors: Manuel Castells. Paperback, 594 pagesPublisher: Wiley-Blackwell Publication Date: 2000-01-15 Edition: 2 Reviews :

This book, the first in Castells' ground-breaking trilogy, is an account of the economic and social dynamics of the new age of information. Based on research in the USA, Asia, Latin America, and Europe, it aims to formulate a systematic theory of the information society which takes account of the fundamental effects of information technology on the contemporary world....
The Rise of the Network Society, the first volume in a trilogy collectively known as the Information Age, has earned Manuel Castells comparisons to such illustrious social critics as Max Weber and Karl Marx. Just as they worked to make sense of industrial capitalism, so does Castells put forth a systemic analysis of the global informational capitalism that emerged in the last half of the 20th century. While many books have considered the development of increasingly sophisticated information technology, the shifting conditions of employment and responsibility within corporations, or the rise of corporations whose domains are spread out over several nation-states, Castells unites these topics in a comprehensive thesis, negotiating the tightrope between academic sociology and mainstream business analysis. ...
$35.95
New Price: $27.82
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Short News |
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WEEE Directive - Is Your Business Prepared? A new FREE service has been launched to help businesses co-ordinate both the disposal and acquisition of Waste Electrical and Electronic Equipment (WEEE) across the UK.
AMD ponders next fab site Register, UK -... Interestingly, insufficient production capacity is one of the reasons cited by sources close to Apple for the Mac maker's decision to look to Intel for x86 ...
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Final Cut Pro 6 For Digital Video Editors Only
Authors: Lonzell Watson. Paperback, 336 pagesPublisher: Wiley Publication Date: 2008-01-03 Edition: Pap/DVD Reviews :
Final Cut Pro 6 For Digital Video Editors Only is a must-have reference for anyone wanting to master Final Cut Pro. Writer and director Lonzell Watson is a syndicated Content Writer on the Final Cut Studio line of software and is a trainer for GeniusDV in Orlando, Florida. As part of his work educating professionals around the world about Final Cut Pro, Lonzell has developed invaluable training materials that are a culmination of the experiences of thousands of working professionals in the field. Throughout this reference, he shares this knowledge with you, along with related tips and tricks. Final Cut Pro 6 For Digital Video Editors Only offers you a wealth of real world solutions for working with Final Cut Pro, along with other essential applications such as Apple Motion 3, Soundtrack Pro 2, Compressor 3, LiveType 2, and Photoshop CS3 Extended. Learn to edit faster by working more efficiently as you perform some of the most popular effects used in the commercial production industry today, such as the Pleasantville Effect, Ken Burns Technique, the Filmstrip Effect and much more. The book also features a companion Web site where you can submit your questions directly to the author, view completed examples of the hands-on exercises in the book and watch Final Cut Pro video tutorials....
$39.99
New Price: $18.93
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Real Digital Forensics: Computer Security and Incident Response
Authors: Keith J. Jones. Richard Bejtlich. Curtis W. Rose. Paperback, 688 pagesPublisher: Addison-Wesley Professional Publication Date: 2005-10-03 Reviews :

You can't succeed in the field of computer forensics without hands-on practice--and you can't get hands-on practice without real forensic data. The solution: Real Digital Forensics. In this book, a team of world-class computer forensics experts walks you through six detailed, highly realistic investigations and provides a DVD with all the data you need to follow along and practice. From binary memory dumps to log files, this DVD's intrusion data was generated by attacking live systems using the same tools and methods real-world attackers use. The evidence was then captured and analyzed using the same tools the authors employ in their own investigations. This book relies heavily on open source tools, so you can perform virtually every task without investing in any commercial software. You'll investigate environments ranging from financial institutions to software companies and crimes ranging from intellectual property theft to SEC violations. As you move step by step through each investigation, you'll discover practical techniques for overcoming the challenges forensics professionals face most often.Inside, you will find in-depth information on the following areas: * Responding to live incidents in both Windows and Unix environments * Determining whether an attack has actually occurred * Assembling a toolkit you can take to the scene of a computer-related crime * Analyzing volatile data, nonvolatile data, and files of unknown origin * Safely performing and documenting forensic duplications * Collecting and analyzing network-based evidence in Windows and Unix environments * Reconstructing Web browsing, e-mail activity, and Windows Registry changes * Tracing domain name ownership and the source of e-mails * Duplicating and analyzing the contents of PDAs and flash memory devices The accompanying DVD contains several gigabytes of compressed data generated from actual intrusions. This data mirrors what analysts might find in real investigations and allows the reader to learn about forensic investigations in a realisticsetting. A(c) Copyright Pearson Education. All rights reserved....
$59.99
New Price: $35.61
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Synthetic Worlds: The Business and Culture of Online Games
Authors: Edward Castronova. Paperback, 344 pagesPublisher: University Of Chicago Press Publication Date: 2006-10-15 Reviews :
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs.
In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete?
With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects.
“Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education
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The Cult of the Amateur: How blogs, MySpace, YouTube, and the rest of today's user-generated media are destroying our economy, our culture, and our values
Authors: Andrew Keen. Paperback, 256 pagesPublisher: Doubleday Business Publication Date: 2008-08-12 Edition: Reprint Reviews :
Amateur hour has arrived, and the audience is running the show
In a hard-hitting and provocative polemic, Silicon Valley insider and pundit Andrew Keen exposes the grave consequences of today’s new participatory Web 2.0 and reveals how it threatens our values, economy, and ultimately the very innovation and creativity that forms the fabric of American achievement. Our most valued cultural institutions, Keen warns—our professional newspapers, magazines, music, and movies—are being overtaken by an avalanche of amateur, user-generated free content. Advertising revenue is being siphoned off by free classified ads on sites like Craigslist; television networks are under attack from free user-generated programming on YouTube and the like; file-sharing and digital piracy have devastated the multibillion-dollar music business and threaten to undermine our movie industry. Worse, Keen claims, our “cut-and-paste” online culture—in which intellectual property is freely swapped, downloaded, remashed, and aggregated—threatens over 200 years of copyright protection and intellectual property rights, robbing artists, authors, journalists, musicians, editors, and producers of the fruits of their creative labors. In today’s self-broadcasting culture, where amateurism is celebrated and anyone with an opinion, however ill-informed, can publish a blog, post a video on YouTube, or change an entry on Wikipedia, the distinction between trained expert and uninformed amateur becomes dangerously blurred. When anonymous bloggers and videographers, unconstrained by professional standards or editorial filters, can alter the public debate and manipulate public opinion, truth becomes a commodity to be bought, sold, packaged, and reinvented. The very anonymity that the Web 2.0 offers calls into question the reliability of the information we receive and creates an environment in which sexual predators and identity thieves can roam free. While no Luddite—Keen pioneered several Internet startups himself—he urges us to consider the consequences of blindly supporting a culture that endorses plagiarism and piracy and that fundamentally weakens traditional media and creative institutions. Offering concrete solutions on how we can rein in the free-wheeling, narcissistic atmosphere that pervades the Web, THE CULT OF THE AMATEUR is a wake-up call to each and every one of us. From the Hardcover edition....
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How Computer Games Help Children Learn
Authors: David Williamson Shaffer. Paperback, 256 pagesPublisher: Palgrave Macmillan Publication Date: 2008-01-22 Reviews :
This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world. ...
$14.95
New Price: $8.1
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Computers & Internet News |
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Microsoft Meets EU Deadline Regulators are now perusing Microsoft's proposal to comply with last year's antitrust rulings.
X-Men Legends II: Rise of Apocalypse Official Movie 5 (Gamespot Recent Updates [All Games]) Take a look at Bishop in action in this movie.
Fall Game Lineup Reviewed We fragged and plotted through nine of this Fall's major FPS, RTS and RPG releases. Sure, there were many expansion packs as opposed to original titles, but we liked a lot of what we saw in the likes of Day of Defeat: Source, Dawn of War: Winter Assault and Fable: The Lost Chapters, among others.
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